April 4, T.A. 1355

Nils, Vyrus, Fasolia, and Fin finish exploring the temple of the Chaos Cult and find some loot before retiring to the inn to take a much needed rest.

The next day the party meets with Princess Thalia to see what is developing with the war only to find that Princess Anastasia has good missing! Thalia uses her crystal ball and finds a party of 6 suspicious men (with Marcellus among them) just north of the city carrying something like a bag.

Using their new-found boots of levitation, after some trial-and-error, they bound over the city wall and ambush the hooded group of cultist thugs. They carry not a bag with a princess inside, but instead are holding a blanket between four of them with a cat riding on top.

A battle ensues, and Nils ‘rescues’ the cat, only to find the cat is a shapeshifted Marcellus! Marcellus fights to the death. A curious torc which Marcellus wore is found to be a suicide device (unneeded since Fasolia’s thunder-wave killed him).

Now the heroes plot their next move — journeying two days north to sneak inside the invading Roman camp where they have found that Fin’s youngest brother is captive.

LOOT & XP

  • Nils — The Bloodlust Axe: This magical axe enhances the barbarian’s rage, granting them increased strength and speed during combat. While wielding the Bloodlust Axe, the barbarian gains a +3 bonus to their attack and damage rolls while raging.
  • Rurik — The Divine Medallion: This holy medallion grants the cleric the power to turn undead creatures and heal their allies more effectively. While wearing the Divine Medallion, the cleric gains a +3 bonus to their turn undead checks and their healing spells restore an additional 1d6 hit points.
  • Fin — The Shield of the Champion: This magical shield enhances the fighter’s defensive abilities, allowing them to better protect themselves and their allies. While wielding the Shield of the Champion, the fighter gains a +3 bonus to their Armor Class and can use their reaction to block incoming attacks, reducing the damage they take by 1d6.
  • Fasolia — The Lyre of Enchantment: This magical lyre enhances the bard’s abilities to charm and manipulate others with their music. While playing the Lyre of Enchantment, the bard gains a +3 bonus to their performance checks and can cast the charm person spell once per day without expending a spell slot.
  • Vyrus — The Bow of the Hunt: This magical bow enhances the ranger’s abilities to track and hunt their prey. While wielding the Bow of the Hunt, the ranger gains a +3 bonus to their survival checks and can cast the hunter’s mark spell once per day without expending a spell slot. In addition, the bow deals an additional 1d6 damage to beasts and monstrosities.
  • Boots of Levitation (6 pair): The wearer is able to move up and down through the air at will.
    — Vertical: The caster mentally directs vertical movement at up to 20’ per round.
    — Horizontal: The caster can push against solid objects to move laterally.
    — Weight: A normal amount of weight can be carried while levitating.
    — Usage: The enchantment may be used without limit of frequency or duration.