April 3, T.A. 1355
The heroes Nils, Vyrus, and Fasolia confirm plans with Princess Thalia to venture to the Dwarvish temple dedicated to Seknigag which is where the chaos cult supposedly have their lair. Princess Thalia manages to round up three guards to accompany the heroes. Princess Thalia also gives a vial of St. Crispin’s Holy Water, a particularly effective glass container. “It can be used only once, so choose wisely!” she says.
The party ventures to the Temple District, where they use a skeleton key captured from an earlier fight with the Chaos Cultists, and use it to enter the temple. Inside a chaos dwarf questions the PCs (who are disguised as Chaos Cultists). After some parlay, the heroes dispatch the pesky dwarf and then venture through the stairwell a temple complex far below.
Exploring a series of chambers, the heroes find cultists meditating beside various sarcophagi. After fighting the cultists, Fasolia senses vibrations emanating from each sarcophagus as well as a strange magical field surrounding the stone tombs. Fasolia then opens up large doors to a new chamber only to find a Chaos Priest and several cultists chanting a ritual around a huge stone tomb.
The summoning completes just at that moment, and a terrible Herald of Chaos appears and immediately mind-controls one of the soldiers. At this moment, the other sarcophagi open, and wights appear and join the fray.
Two soldiers have died, but the heroes fight valiantly against all odds. Fasolia is nearly dead but manages to produce the vial of St. Crispin’s Holy Water and sprinkles it around all the evil creatures around them. The Herald of Chaos shrivels and dies, and the wights (who seem to be bound to the Herald) fall lifeless to the ground. The remaining cultists fight, but when only two remain, they commit suicide.
The heroes investigate the blood-soaked battlefield of the temple and ascertain that the Herald of Chaos was summoned using animal sacrifices entombed in the large sarcophagus. Nils removes the sad creatures’ bodies and takes them away to cleanse the foul chamber.
The heroes now ponder their next move and consider getting some much-needed rest!
LOOT & XP
- No loot.
- Heroes level up to Level 5!